Realm / Oryx's Chamber
Band E · tier 9
Oryx's Chamber
Oryx's Chamber, a tier-9 dungeon from the original game; its boss is Oryx the Mad God.
TESTING
How to enter
Getting there
Drops the portal (chance per kill)
Portals only drop from realm bosses and gods, never inside another dungeon. A portal dropped in the realm closes after a short while.
Key (opens the portal where you stand)
Who waits inside
Bosses
Oryx the Mad God 85,000 HP
Boss table: Oryx's Castle: Oryx
Every player with at least 5 % of the damage rolls this privately.
- Always 2 more stat potions (random)
- Always one gear pick: weapon T11, weapon T12, armor T11, armor T12, ability T5, ability T6, ring T5
- 90 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14, ring T6
Named drops 9
Tier rolls
| What | Odds per roll | Needs damage |
|---|---|---|
| Any weapon of tier 11 | 4 % | 5 % |
| Any armor of tier 11 | 4 % | 5 % |
| Any weapon of tier 10 | 18 % | 5 % |
| Any armor of tier 10 | 18 % | 5 % |
| Any weapon of tier 9 | 14 % | 5 % |
| Any armor of tier 9 | 14 % | 5 % |
| Any ability of tier 6 | 4 % | 5 % |
| Any ring of tier 6 | 4 % | 5 % |
| Any ability of tier 5 | 9 % | 5 % |
| Any ring of tier 5 | 9 % | 5 % |
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in. Source: BehaviorDb.RotfLoot.cs.
Oryx the Mad God 100,000 HP
Boss table: Wine Cellar: Oryx 2
Every player with at least 5 % of the damage rolls this privately.
- Always 4 more stat potions (random)
- Always one gear pick: weapon T11, weapon T12, armor T11, armor T12, ability T5, ability T6, ring T5
- 70 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14
Named drops 13
Tier rolls
| What | Odds per roll | Needs damage |
|---|---|---|
| Any weapon of tier 11 | 14 % | 5 % |
| Any armor of tier 11 | 14 % | 5 % |
| Any weapon of tier 10 | 8 % | 5 % |
| Any armor of tier 10 | 8 % | 5 % |
| Any weapon of tier 9 | 14 % | 5 % |
| Any armor of tier 9 | 14 % | 5 % |
| Any ability of tier 6 | 4 % | 5 % |
| Any ring of tier 6 | 4 % | 5 % |
| Any ability of tier 5 | 9 % | 5 % |
| Any ring of tier 5 | 9 % | 5 % |
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in. Source: BehaviorDb.RotfLoot.cs.