Realm / Pirate Cave
Band A · tier 1
Pirate Cave
Pirate Cave, a tier-1 dungeon from the original game; its boss is Dreadstump the Pirate King.
TESTING
Tier
1 / 10
Objective
kill the boss
Portal
Pirate Cave Portal
How to enter
Getting there
Drops the portal (chance per kill)
Portals only drop from realm bosses and gods, never inside another dungeon. A portal dropped in the realm closes after a short while.
Key (opens the portal where you stand)
Who waits inside
Boss
Dreadstump the Pirate King 1,000 HP
Boss table: Pirate Cave: Dreadstump
Every player with at least 5 % of the damage rolls this privately.
- Always 1 more stat potion (random)
- Always one gear pick: weapon T7, armor T7, ability T2, ring T2
- 40 % bonus gear pick: weapon T8, armor T8, ability T3, ring T3
Named drops 5
Tier rolls
| What | Odds per roll | Needs damage |
|---|---|---|
| Any weapon of tier 7 | 8 % | 1 % |
| Any armor of tier 7 | 8 % | 1 % |
| Any weapon of tier 6 | 3.5 % | 1 % |
| Any armor of tier 6 | 3.5 % | 1 % |
| Any weapon of tier 5 | 7 % | 1 % |
| Any armor of tier 5 | 7 % | 1 % |
| Any ability of tier 3 | 2 % | 1 % |
| Any ring of tier 3 | 12 % | 1 % |
| Any ability of tier 2 | 5 % | 1 % |
| Any ring of tier 2 | 5 % | 1 % |
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in. Source: BehaviorDb.RotfLoot.cs.