Realm / Woodland Labyrinth
Band C · tier 6
Woodland Labyrinth
Woodland Labyrinth, a tier-6 dungeon from the original game; its boss is Megamoth Larva.
TESTING
How to enter
Getting there
Drops the portal (chance per kill)
Portals only drop from realm bosses and gods, never inside another dungeon. A portal dropped in the realm closes after a short while.
Key (opens the portal where you stand)
Who waits inside
Bosses
Megamoth Larva 35,000 HP
Boss table: Woodland Labyrinth: the Epic Larva
Every player with at least 5 % of the damage rolls this privately.
- Always 2 more stat potions (random)
- Always one gear pick: weapon T11, weapon T12, armor T11, armor T12, ability T5, ability T6, ring T5
- 90 % bonus gear pick: weapon T12, armor T12, ability T6, weapon T13, armor T14, ring T6
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in. Source: BehaviorDb.RotfDungeonsA.cs.
Murderous Megamoth 45,000 HP
Boss table: Epic Forest Maze: the Megamoths
Every player with at least 5 % of the damage rolls this privately.
- Always 1 more stat potion (random)
- Always one gear pick: weapon T8, weapon T9, armor T8, armor T9, ability T4, ring T4
- 60 % bonus gear pick: weapon T10, armor T10, ability T5, ring T4
Named drops 9
Tier rolls
| What | Odds per roll | Needs damage |
|---|---|---|
| Any weapon of tier 10 | 5 % | 3 % |
| Any armor of tier 10 | 5 % | 3 % |
| Any weapon of tier 9 | 3 % | 3 % |
| Any armor of tier 9 | 3 % | 3 % |
| Any weapon of tier 8 | 7 % | 3 % |
| Any armor of tier 8 | 7 % | 3 % |
| Any weapon of tier 7 | 12 % | 3 % |
| Any armor of tier 7 | 12 % | 3 % |
| Any ability of tier 5 | 3 % | 3 % |
| Any ring of tier 5 | 3 % | 3 % |
| Any ability of tier 4 | 8 % | 3 % |
| Any ring of tier 4 | 8 % | 3 % |
Base odds per roll, before Loot Boost (each point of Loot Boost multiplies a private row by 1 % more, no cap). "dmg" = the share of the boss's HP you must deal to roll it; no share = public, it drops for everyone in range. The border is the bag it drops in. Source: BehaviorDb.RotfLoot.cs.